Post by Surreal on Aug 13, 2017 21:50:59 GMT
Population Size: Between 1,500 and 2,000, mostly human.
Lifestyle (e.g. Rural, Industrial, Etc): Treegum is a lush, green agricultural area where every square metre of land is used to produce maize, potatoes, cabbage, or just grass, depending on the time of year.
Also, everywhere edging the town are fields, rivers and gardens, everywhere there is space.
The ox and cart are still in wide use, and the weekly markets see produce such as chickens, turkeys, rabbits, fruit and vegetables all laid out on the floor for inspection and purchase. The everyday life of farmers and townsfolk is however often bothered by the wild creatures and monsters that surround the town from nearly every side. Travelling alone in the woods is not recommended.
It is a delightful old town and small fishing port. The main square is centrally located surrounded by a number of interesting buildings including the Courthouse, the Valors Vale and lets us not forget Silverymoon's. The square is the centre of activity and most sunny days will see locals and visitors sitting at one of the benches watching the world go by.
The town hosts a variety of clergy's with similar tolerances against the threats in Saphage and surrounding Treegum: Aushkia located near the Treegum Keep which is currently home to Imperial dignitaries; Ra'Ma near the centre of town and of course Vadriphose in the North, although additionally there is an odd cult supporting an oxen. All of which support each other in times of need.
Main Source of Income: Fur, farming, woodcutting, and as a trading point with both dwarves and, on occassion, greenskins.
Major Imports/Exports: Exports include items obtained in trade with dwarves and greenskins as well as wood, fur, fish, and farming produce.
Government Type: Formerly a dukedom of the Empire of Vadriphose ruled by Lord Bruehawk it is now a mixed form of deliberative and representative democracy: a small council, consisting of three townfolks, for the everyday decisions and an assembly of sorts whereby they speak with all the citizens for the major decisions regarding disputes, wars, alliances and so forth. Thus far there have been no negative comments regarding the decision making process. However, many do long for the stability they once had as part of the Empire and under the rule of Lord Bruehawk.
Notable figures include the Treegum Council. The current representatives are:
Since the restoration of the Bruehawk line the council has not been operating.
Affiliations/Alliances: Treegum maintains courteous relations with the rules of Elumbrae and Cadbridge and also has friendly ties to the non-human settlements of Stormhold, Eveningfall and Thistle Thicket.
Enemies: Treegum seems to find itself coming under attack from numerous magical and monstrous foes on a regular basis. As such it is a hub and home base for adventurers and mercenaries.
Guilds openly operating in Treegum:
-The Fellowship of the Arcane
-Trade Consortium
-The Cult of Joe
-The Stormwatchers
Miscellaneous Notes: Treegums very existance depends on the balance of power between the various opposing monsters in the area.
((Rewrite 3/11/10))
Lifestyle (e.g. Rural, Industrial, Etc): Treegum is a lush, green agricultural area where every square metre of land is used to produce maize, potatoes, cabbage, or just grass, depending on the time of year.
Also, everywhere edging the town are fields, rivers and gardens, everywhere there is space.
The ox and cart are still in wide use, and the weekly markets see produce such as chickens, turkeys, rabbits, fruit and vegetables all laid out on the floor for inspection and purchase. The everyday life of farmers and townsfolk is however often bothered by the wild creatures and monsters that surround the town from nearly every side. Travelling alone in the woods is not recommended.
It is a delightful old town and small fishing port. The main square is centrally located surrounded by a number of interesting buildings including the Courthouse, the Valors Vale and lets us not forget Silverymoon's. The square is the centre of activity and most sunny days will see locals and visitors sitting at one of the benches watching the world go by.
The town hosts a variety of clergy's with similar tolerances against the threats in Saphage and surrounding Treegum: Aushkia located near the Treegum Keep which is currently home to Imperial dignitaries; Ra'Ma near the centre of town and of course Vadriphose in the North, although additionally there is an odd cult supporting an oxen. All of which support each other in times of need.
Main Source of Income: Fur, farming, woodcutting, and as a trading point with both dwarves and, on occassion, greenskins.
Major Imports/Exports: Exports include items obtained in trade with dwarves and greenskins as well as wood, fur, fish, and farming produce.
Government Type: Formerly a dukedom of the Empire of Vadriphose ruled by Lord Bruehawk it is now a mixed form of deliberative and representative democracy: a small council, consisting of three townfolks, for the everyday decisions and an assembly of sorts whereby they speak with all the citizens for the major decisions regarding disputes, wars, alliances and so forth. Thus far there have been no negative comments regarding the decision making process. However, many do long for the stability they once had as part of the Empire and under the rule of Lord Bruehawk.
Notable figures include the Treegum Council. The current representatives are:
Since the restoration of the Bruehawk line the council has not been operating.
Affiliations/Alliances: Treegum maintains courteous relations with the rules of Elumbrae and Cadbridge and also has friendly ties to the non-human settlements of Stormhold, Eveningfall and Thistle Thicket.
Enemies: Treegum seems to find itself coming under attack from numerous magical and monstrous foes on a regular basis. As such it is a hub and home base for adventurers and mercenaries.
Guilds openly operating in Treegum:
-The Fellowship of the Arcane
-Trade Consortium
-The Cult of Joe
-The Stormwatchers
Miscellaneous Notes: Treegums very existance depends on the balance of power between the various opposing monsters in the area.
((Rewrite 3/11/10))